


Keisinger's death liberates the inhabitants of the magical dimension of Oneiros that Keisinger had enslaved to his will. His next step is then to go after Keisinger, and after a taxing battle Patrick manages to defeat his rival. Patrick manages to kill Ambrose in revenge. Demanding the Gel'ziabar Stone that Patrick carries in exchange for Jeremiah's life, Ambrose still beheads his sibling after he has gotten it, turning himself into a hulking ogre-like monster. Having tossed her head of the cliff, he arrives back at the mansion in time to speak with Jeremiah, but Ambrose interrupts their meeting. However, due to the presence of the Scythe in the monastery, all of the monks have fallen under its influence, turning them from benevolent worshippers of faith into murderous psychopaths.Īfter retrieving the Scythe, Patrick first disposes of Lizbeth in the Covenant family catacombs. During his journey to the past, he arrives in a monastery where the only weapon that can permanently kill the Covenant siblings is located, namely the Scythe of the Celts. While attempting to prevent the Undying King from entering our world, Patrick must face off against the four undead Covenant siblings as well as Count Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces.Īs Patrick begins to unravel the mysteries of the Covenant family, he finds himself travelling throughout both time and space, traversing both the ancient past and other dimensions entirely. He also receives a vision of a group of priests burying a Celtic king alive as part of a ritual in ancient times. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: the Undying King, a powerful demonic presence threatening to destroy the reality we inhabit. Galloway decides to honour his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. The power of the curse, however, has reanimated his fallen siblings as monsters of pure evil they have been haunting Jeremiah and he fears that he will soon follow where they have gone. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. This seemingly childish game, however, brought the wrath of evil forces upon the family. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set of standing stones located on an island on their family's extensive estate. Jeremiah Covenant is the eldest of five children, his siblings being, from eldest to youngest, twins Bethany and Aaron, Ambrose, and Lizbeth. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. It received favorable reviews from critics, and gained a cult following. Undying follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious occult happenings at the estate of his friend Jeremiah Covenant. He also provided the voice of Ambrose Covenant, a character in the game. The game's story was written by acclaimed horror writer Clive Barker. Clive Barker's Undying is a horror first-person shooter video game developed by EA Los Angeles and published by EA Games.
